Original Reddit discussion: https://www.reddit.com/r/pcmasterrace/comments/1t3b1o4/rockstar_games_qa_analyst_reveals_insane_overtime/
Original Reddit discussion: https://www.reddit.com/r/pcmasterrace/comments/1t3b1o4/rockstar_games_qa_analyst_reveals_insane_overtime/
Crunch is always a failure of management. Always. I feel bad for the rest of the staff, but given Rockstar’s history I will not be supporting them in the future.
If the rest of staff doesn’t get overtime pay, crunch is also a way to keep costs down.
You are right. But there is a sweet spot between passionate indy game dev that spend all their free time on a game, and factory minimum wage EA employee that does the bare minimum to keep their job, where you got old Bioware, Bungie, and Bethesda titles. They had just the right amount of human misery and passion.
It’s the Secret Ingredient