• Quadrexium@sopuli.xyz
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      3 hours ago

      personally I think that there is absolutely no way they’ve been working on it for that long. with online being such a cash cow any development they may have started was probably shelved until like 5-6 yrs ago?

  • shweddy@lemmy.world
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    3 hours ago

    If I were a gta dev I’d be dragging my feet. I know a large percent of us will begone a few weeks after the game actually drops

  • volore@scribe.disroot.org
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    3 hours ago

    I’m still fondly remembering GTA 4 as a game that released as a complete product, with DLCs that gave you another games worth of content. And the multiplayer had no monetization and was just a nice, big sandbox for you and your friends (and possibly other, random people if you wanted).

    GTAV was their first time monetizing the fuck out of GTA, and I am still pissed off about the additions to multiplayer that have not made it to singleplayer. Between this experience and the union busting, I’m never paying for 6; I might pirate it if the singleplayer isn’t enshittified for the sake of milking whales but frankly they’ve already done it to the multiplayer and nothing is sacred anymore, so I fully expect a shitty singleplayer experience as well. This news only further cements that expectation – if they’re whipping the devs this hard, imagine how much they’re gonna squeeze the players. And I suspect that divide between singleplayer, included-in-your-purchase-content and what gets added to multiplayer after launch will only continue to grow larger the longer the game is updated if they do it the same way as 5 – so I’m aiming to get my first (and likely only) playthrough in soon after launch, before that gaping maw of missing content is too upsetting to ignore. Hopefully it’s cracked relatively quickly, I expect it will be.

  • Phoenixz@lemmy.ca
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    4 hours ago

    Yes, please work att the overtimes hours, even though we won’t pay them.but don’t worry, we won’t forget your input once it’s all done! Well fire you.

  • shirasho@feddit.online
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    5 hours ago

    Crunch is always a failure of management. Always. I feel bad for the rest of the staff, but given Rockstar’s history I will not be supporting them in the future.

    • grahamja@reddthat.com
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      5 hours ago

      You are right. But there is a sweet spot between passionate indy game dev that spend all their free time on a game, and factory minimum wage EA employee that does the bare minimum to keep their job, where you got old Bioware, Bungie, and Bethesda titles. They had just the right amount of human misery and passion.

  • kriz@slrpnk.net
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    7 hours ago

    I dont understand the hurry. it’s been over a decade since the last game who cares if this one comes out a few months late

    • Evil_Shrubbery@thelemmy.club
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      6 hours ago

      It’s business/management reasons, not fan or dev reasons imho.

      You know, a real leader™ gets results - to-dos done, (extended) deadlines achieved, pipeline updates for the supervisory board, a KPI of how many times per day project managers ask their teams ‘how is the task progressing/are we on track’ & reminding them of the scrum/agile/ABC bullshit, etc.

    • OrganicMustard@lemmy.world
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      5 hours ago

      Direction and management failed at planning correctly, so of course the rest of employees have to fix it instead

    • mushroommunk@lemmy.today
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      6 hours ago

      GTA doesn’t really strike me as a franchise to have the most mature and patient fans. And it’s already been delayed a year. Delaying more would be reminiscent of other development hell games and be terrible PR they’re trying to avoid.

  • Gerudo@lemmy.zip
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    6 hours ago

    The largest budget of any video game\media ever, one of the longer development timeframes seen, and probably one of the largest workforces for a single project, yet they still need ungodly amounts of crunchtime.