The thing I took from this…and I didn’t take much, was the line “you’re going to die here, and that’s okay.”
Subnautica has a shipwreck plot. You play as Some Guy: Space Janitor, a man with no voice and no characteristics. Your ship is shot down and crashes on a strange alien world, and from the moment you take control to the moment you press the Win The Game button, your goal is “Survive, escape.” What action you’ll need to take to implement that goal change throughout the game, but “survive, escape” is always your ultimate goal.
Below Zero had a plot they threw away at the last minute and replaced with You are Robin Ayou, xenobiologist and idiot. Your sister Samantha, robotics expert and idiot, has gotten herself killed as an Alterra employee on 4546B. Robin, not believing Alterra’s report that her death was caused by her own negligence, books passage to 4546B to investigate for herself. Robin more or less intentionally maroons herself alone on a hostile world with basically no tools, and almost immediately gets MechaEeyore downloaded into her brain. Sam’s plot becomes entirely optional as the game is actually about building MechaEeyore a body of his own.
Subnautica 2…the plot seems to have a “marooned beyond a point of no return” plot. Not sure how they’re going to put a sense of urgency behind that but we’ll see I guess.
To me it sounds more like Subnautica 2 has a “welcome to the planet that psychically induces you into a suicide cult” plot, which I’d say is a bit more interesting than “marooned beyond a point of no return.” A “solve the mystery of this planet” plot is quite in-line with Subnautica 1, I’d say.
Edit: The line “beautiful place to die over and over again” also kind of implies that death is less permanent over there. That could also be an interesting plot point. Perhaps something similar to SOMA.
The thing I took from this…and I didn’t take much, was the line “you’re going to die here, and that’s okay.”
Subnautica has a shipwreck plot. You play as Some Guy: Space Janitor, a man with no voice and no characteristics. Your ship is shot down and crashes on a strange alien world, and from the moment you take control to the moment you press the Win The Game button, your goal is “Survive, escape.” What action you’ll need to take to implement that goal change throughout the game, but “survive, escape” is always your ultimate goal.
Below Zero had a plot they threw away at the last minute and replaced with You are Robin Ayou, xenobiologist and idiot. Your sister Samantha, robotics expert and idiot, has gotten herself killed as an Alterra employee on 4546B. Robin, not believing Alterra’s report that her death was caused by her own negligence, books passage to 4546B to investigate for herself. Robin more or less intentionally maroons herself alone on a hostile world with basically no tools, and almost immediately gets MechaEeyore downloaded into her brain. Sam’s plot becomes entirely optional as the game is actually about building MechaEeyore a body of his own.
Subnautica 2…the plot seems to have a “marooned beyond a point of no return” plot. Not sure how they’re going to put a sense of urgency behind that but we’ll see I guess.
To me it sounds more like Subnautica 2 has a “welcome to the planet that psychically induces you into a suicide cult” plot, which I’d say is a bit more interesting than “marooned beyond a point of no return.” A “solve the mystery of this planet” plot is quite in-line with Subnautica 1, I’d say.
Edit: The line “beautiful place to die over and over again” also kind of implies that death is less permanent over there. That could also be an interesting plot point. Perhaps something similar to SOMA.