A full 3D game -- renderer, physics engine, scripting runtime -- exported to WebAssembly is 35MB. The default Node.js Docker image is hundreds of MB, pulled 19 million times last week.
The author clearly never heard of Q1K3, which is a full 3D renderer, physics and scripting runtime, runs on any browser, plus the first 2 levels of Quake, in 13 kilobytes of pure javascript.
Godot sucks for making web targets. Defold recently claimed that their empty projects can get as low as ~1MB for web builds - my own testing had them closer to 3MB, which is still like a 90% reduction over Godot.
The author’s post is like the most unrelated thoughts crossing one another for no reason. Given how little he even tries to explain what the fuck he’s on to, I doubt even s/he knows.
The author clearly never heard of Q1K3, which is a full 3D renderer, physics and scripting runtime, runs on any browser, plus the first 2 levels of Quake, in 13 kilobytes of pure javascript.
Godot sucks for making web targets. Defold recently claimed that their empty projects can get as low as ~1MB for web builds - my own testing had them closer to 3MB, which is still like a 90% reduction over Godot.
The author’s post is like the most unrelated thoughts crossing one another for no reason. Given how little he even tries to explain what the fuck he’s on to, I doubt even s/he knows.