The compute part of Nvidia’s proprietary driver stack is fine. That is what they historically have been putting their resources and effort towards, since their big customers only care about compute.
The graphics part of the stack is where the problems are.
Up until Wayland, they were bypassing the kernel’s standard GPU initialization path and using their X server implementation to do everything instead.
As far as gaming goes, is is unable to utilize the graphics hardware as efficiently as on Windows. More time is spent stalling/blocking, as evidenced by lower power draw and performance.
Their QA is awful. There was an issue with GTK 4 apps freezing when closed. They fixed it, and then the next driver release reintroduced it.
Their transparency and community involvement outside of the kernel mailing lists is also pretty poor. They read peoples’ bugs reports and feature requests on their forums, but they rarely acknowledge them or give status updates.
Ooh thank you for elaborating. I hope that the opening of their drivers would solve some of those issues. And we can finally have things working nicely
The problem is not “using the drivers”. It’s the driver quality.
Elaborate? Cause I can use the nvidia GPGPU stuff so much easier than amd and their fucked rocm (I want that to succeed so bad)
The compute part of Nvidia’s proprietary driver stack is fine. That is what they historically have been putting their resources and effort towards, since their big customers only care about compute.
The graphics part of the stack is where the problems are.
Their transparency and community involvement outside of the kernel mailing lists is also pretty poor. They read peoples’ bugs reports and feature requests on their forums, but they rarely acknowledge them or give status updates.
Ooh thank you for elaborating. I hope that the opening of their drivers would solve some of those issues. And we can finally have things working nicely