• NastyNative@mander.xyz
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      2 days ago

      The PS3 offered free online multiplayer with no subscription required, and at the time it seemed unlikely that players would ever accept paying simply to access online gaming. Then Xbox introduced Xbox Live subscriptions, and the industry shifted in that direction. Looking back, I underestimated how willing the gaming community would be to normalize recurring fees for online access and now paid online services have become the standard across the industry.

      • RightHandOfIkaros@lemmy.world
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        2 days ago

        Xbox Live was $49.99 per year in 2002. The PS3 didnt release until 2006.

        Xbox Live included extra services not included on the PS2’s attempt at networked play. On the PS2, developers had to manage their own game networking infrastructure via their own private servers. Nothing was built into the PS2 console, and it did not have support for anything that game developers did not implement into their own games themselves. This would ultimate result in each developer “reinventing the wheel” with their own implementation of basic online features.

        With Xbox Live, Microsoft provided developers with a universal networking framework and API, including built in features like a friends list and DLC support. That extra infrastructure Microsoft provided costs money, so a subscription was introduced. You were paying for the extra features and infrastructure that PS2 developers and publishers handled on their own (and thus was baked into the cost of the game).

        As a user of both when they were new, I will also add anecdotally that Xbox Live was significantly more stable than PS2 networking. Nintendo also had a free online service in the mid 2000s, and it was horrible. Very poor connection stability, very susceptible to cheating and immense latency as almost every game was basically P2P.

        • NastyNative@mander.xyz
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          2 days ago

          Yeah my point exactly PS was giving us free access to online 4+ years after xbox started charging for it. The anti gaming console!

    • Prove_your_argument@piefed.social
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      3 days ago

      Seriously, they are already getting a cut on every single game sold due to licensing. They discontinue services very early too for tons of games because the companies making the games are the actual hosts anyway.

      So I guess we pay for shitty voice chat and some updates? and the privilege of them unlocking the ability of playing multiplayer. Imagine if microsoft charged a subscription for updates for normal users, or they charged a subscription to connect to a network connection.

    • ampersandrew@lemmy.world
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      3 days ago

      It used to be way better than what you got for free, because they put up the infrastructure to make it better for what you paid. But not long after Sony started charging for online, the way the wind was blowing in the industry meant you were, more often than not, playing on the publisher’s servers and not Sony’s. So what are you even paying for anymore? Friends lists, I guess?

    • tobz619@lemmy.world
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      3 days ago

      Main reason I don"t even bother to turn on my PS4/5 anymore. I can’t justify a PS+ sub just to play one game online anymore.

    • placebo@lemmy.zip
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      3 days ago

      You either pay or you don’t play. It’s not like console players have a choice.

      • chris@l.roofo.cc
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        3 days ago

        I guess not buying a console is a way. Sure it’s cheaper than a pc but at some point you will have paid more in subscriptions and overpriced games than a pc would have cost.