I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.
It’s a great game, but sometimes I wish there were some world randomization options so that each restart isn’t exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.
In the experimental branch of the game it has those options, plus others like low resource modes. Careful with the low resource modes, you’ll end up chopping trees for a week till you get to automated power
I wasn’t aware. That’s actually really great to hear. Do you know if it will affect the geography of the map, or are we just talking like randomized ore nodes?
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.
I am probably identifying myself by this if I had any friends on lemmy, but trains were great. You remember those old fashioned restaurants or dream houses in movies, where there was an elevated train track going around the walls? Yeah… I did that. You don’t actually need supports once you’ve built the object in the sky, so…
Made it really easy to just have a continually running train in a circle with small branches and stations at specific points. I loved building my 20 conveyor lifts into the sky!
I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.
It’s a great game, but sometimes I wish there were some world randomization options so that each restart isn’t exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.
In the experimental branch of the game it has those options, plus others like low resource modes. Careful with the low resource modes, you’ll end up chopping trees for a week till you get to automated power
They’re adding some randomization options (node positions and qualities) in 1.2 which is coming out soon.
I wasn’t aware. That’s actually really great to hear. Do you know if it will affect the geography of the map, or are we just talking like randomized ore nodes?
I think it’s just the nodes unfortunately. The map is too handcrafted to randomize easily.
1.2 is about to come out and it makes vehicles way better.
I would hesitate telling people 1.2 is “about to come out”. I think its a year+ away last time I checked.
I mean you can play the prerelease for it right now in Steam, but yeah that might be a little hasty to say it will be coming out soon.
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.
I am probably identifying myself by this if I had any friends on lemmy, but trains were great. You remember those old fashioned restaurants or dream houses in movies, where there was an elevated train track going around the walls? Yeah… I did that. You don’t actually need supports once you’ve built the object in the sky, so…
Made it really easy to just have a continually running train in a circle with small branches and stations at specific points. I loved building my 20 conveyor lifts into the sky!