It helps that StarCraft, while somewhat relying on speed, is much more about strategy, meta knowledge, and real-time adaptation when your plan isn’t working.
That’s not something you can easily script, even with LLMs. That’s why the bot players have to use cheats at higher difficulties, because decent players outsmart them pretty quickly.
It helps that StarCraft, while somewhat relying on speed, is much more about strategy, meta knowledge, and real-time adaptation when your plan isn’t working.
That’s not something you can easily script, even with LLMs. That’s why the bot players have to use cheats at higher difficulties, because decent players outsmart them pretty quickly.