Man, I was hooked for a long time before I woke up and smelled the business model. I haven’t touched it in years, but I do miss the lore. Always thought it was their strong suit. Maybe they can set a better, non-live-service game in the same universe, but this is Bungie. Not gonna happen…
FFXIV also kinda avoids this as well, if you grind for endgame gear it tends to carry you to a little over the halfway point or to the end of the next expansion before the patch cycles start. Like gear from 7.55 (last patch of old expansion) should carry you through most of 8.0 (new expansion launch).
This not true, FFXIV is a vertical gear tread mil.
The only reason you can do the story with low ilvl is because the story is not end game content which is what gearing is for. The story might as well not have an associated ilvl and it wouldn’t impact the story experience at all. It only exists to make normal mode players feel like there’s some level of progression.
Not exactly. Did you play the first seasons? Basically every dlc there were items you’d farm to buy gear (or something it’s been a decade now and I forget) that became completely obsolete when the next dlc came out.
Most rpgs you can sell those items. But in Destiny you had to delete them.
I played tf out of MMOs. It wouldn’t have stood out to me if it was at all a typical experience.
Man, I was hooked for a long time before I woke up and smelled the business model. I haven’t touched it in years, but I do miss the lore. Always thought it was their strong suit. Maybe they can set a better, non-live-service game in the same universe, but this is Bungie. Not gonna happen…
I bought the Destiny PS4 when the game launched. I knew I was basically signing up for World of Halocraft and all the bs that comes with it.
But what did surprise me was how poor the execution was. Every single DLC made all the previous gear/items COMPLETELY USELESS.
Yeah. I quit when a green floor item was a higher light level than the legendary yellow emperor launcher.
It was so liberating to just… uninstall and never look back, lol
isn’t this how MMOs work ? you’re asking for horizontal fearing which is less traditionally(GW2 does it) but most MMOs do not.
FFXIV also kinda avoids this as well, if you grind for endgame gear it tends to carry you to a little over the halfway point or to the end of the next expansion before the patch cycles start. Like gear from 7.55 (last patch of old expansion) should carry you through most of 8.0 (new expansion launch).
This not true, FFXIV is a vertical gear tread mil.
The only reason you can do the story with low ilvl is because the story is not end game content which is what gearing is for. The story might as well not have an associated ilvl and it wouldn’t impact the story experience at all. It only exists to make normal mode players feel like there’s some level of progression.
Not exactly. Did you play the first seasons? Basically every dlc there were items you’d farm to buy gear (or something it’s been a decade now and I forget) that became completely obsolete when the next dlc came out.
Most rpgs you can sell those items. But in Destiny you had to delete them.
I played tf out of MMOs. It wouldn’t have stood out to me if it was at all a typical experience.