AI GPUs either just use the same standard driver packages that gaming GPUs use, or they use slightly cut down ones because they physically lack internal hardware like display heads or rt cores. With those it’s not a matter of drivers, it’s a physical lack of hardware that a game engine or display would expect.
If you had an rtx 6000 Blackwell in your PC right now you’d just install the same drivers as the 5090, 5050, or 3060 (its the same driver across all three of these)
I wonder if display ports can be added. If they become cheap enough and demand is strong enough, I could see there being a market for modded cards. I once bought a weird laptop CPU soldered onto a board that made it fit into a desktop Intel socket, and it worked.
Common misconception, display head =/= display socket.
It’s not just missing the physical plug, it’s missing the entire logic circuit dedicated to rendering and encoding a display output. Even if you wired an hdmi or dp to the board, it would have nothing to drive and time the signal.
That circuitry isn’t a separate chip it’s physically part of the GPU die architecture and you can’t add it on later via a mod.
You could definitely do that for rasterization, but if any part of the graphics API required something the card didn’t have (like ray tracing) you couldn’t synchronize the work between it and another RT capable card fast enough.
See also: why they killed crossfire and sli in the gaming space, and why the derivative works of that technology only exists in the data center for non latency-intensive workloads.
GPU pass through to a VM perhaps? Home cloud gaming servers!!! Get a bunch of old AI GPUs and stick them in a system and give each VM it’s own GPU and stick steam on the VM. Play games from anything that can run steam link.
Basic output? probably. Gaming? Probably not. Again same problem of some cards missing hardware components that are required for a rendering pipeline, regardless of physical or virtual outputs
The 6000 Blackwell has all of this and would totally work, the H200 does not, etc
AI GPUs either just use the same standard driver packages that gaming GPUs use, or they use slightly cut down ones because they physically lack internal hardware like display heads or rt cores. With those it’s not a matter of drivers, it’s a physical lack of hardware that a game engine or display would expect.
If you had an rtx 6000 Blackwell in your PC right now you’d just install the same drivers as the 5090, 5050, or 3060 (its the same driver across all three of these)
I wonder if display ports can be added. If they become cheap enough and demand is strong enough, I could see there being a market for modded cards. I once bought a weird laptop CPU soldered onto a board that made it fit into a desktop Intel socket, and it worked.
Common misconception, display head =/= display socket.
It’s not just missing the physical plug, it’s missing the entire logic circuit dedicated to rendering and encoding a display output. Even if you wired an hdmi or dp to the board, it would have nothing to drive and time the signal.
That circuitry isn’t a separate chip it’s physically part of the GPU die architecture and you can’t add it on later via a mod.
Probably easier to build a modified driver that uses the Blackwell card for rendering and pushes the frames back to a lower powered display card.
You could definitely do that for rasterization, but if any part of the graphics API required something the card didn’t have (like ray tracing) you couldn’t synchronize the work between it and another RT capable card fast enough.
See also: why they killed crossfire and sli in the gaming space, and why the derivative works of that technology only exists in the data center for non latency-intensive workloads.
GPU pass through to a VM perhaps? Home cloud gaming servers!!! Get a bunch of old AI GPUs and stick them in a system and give each VM it’s own GPU and stick steam on the VM. Play games from anything that can run steam link.
Basic output? probably. Gaming? Probably not. Again same problem of some cards missing hardware components that are required for a rendering pipeline, regardless of physical or virtual outputs
The 6000 Blackwell has all of this and would totally work, the H200 does not, etc
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