Steam has Mr. Goldberg emulator which makes it possible to register the achievements in a .txt file automatically.

But what about GOG? Afaik they only provide such features if you buy from their site and use their launcher, or am I wrong?

This kind of defeats the purpose of free DRM games, I want the achievements working too if I’ll pay for it, I want the whole experience.

It seems you need to have the game linked to your account then launch it via their launcher, why can’t we just import the game and get things working as if it was bought? That’s something weird I think about GOG and that’s why I don’t believe too much they’re that much pro consumer.

I was thinking about start buying some games but if I can’t have the whole experience I don’t see a reason for it. I don’t want to be vendor locked by some launcher. Using Steam + Goldberg emu I can have everything including achievements in a very simple format that can be parsed by any simple program.

If GOG can implement achievements why don’t they embbed it with the game .exe itself?

  • Mikina@programming.dev
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    5 hours ago

    The way I understand it, achievements are mostly a social thing, something you can just pop on to your gaming social profile that you’ve achieved. This is difficult/impossible to do without having the centralized profile in the first place, hence why it’s tied to Galaxy in the first place.

    The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.

    Achivements are features of the launcher, and not the game. How would it work in case of GoG games without galaxy? Where would you look them up? They could in theory just ship the achivement unlocking api with the base game, but then you don’t have a way how to view them.