developpers might look at making games playable on less powerful hardware
Yes, please let this lead to devs focusing on efficiency again. I don’t need real time physics simulations and “lifelike” facial animations that still haven’t found a way out of the uncanny valley after like two decades.
I want snappy load times, download and install sizes in the tens of gigabytes, not hundreds, consistent frame rates even when there’s a lot going on on the screen. I have more VRAM than God, yet I still get stuttering in some games on high graphics settings. It’s pathetic.
Yes, please let this lead to devs focusing on efficiency again. I don’t need real time physics simulations and “lifelike” facial animations that still haven’t found a way out of the uncanny valley after like two decades.
I want snappy load times, download and install sizes in the tens of gigabytes, not hundreds, consistent frame rates even when there’s a lot going on on the screen. I have more VRAM than God, yet I still get stuttering in some games on high graphics settings. It’s pathetic.