I welcome all my comrades to the patient gamer community. For those who require, we also have a subset of comrades in the retro emulation community. This is a wonderful place to be by choice. This is not a place of suffering.
Retro gaming can come with a little suffering. For example: I got Crusader No Remorse and No Regret on GOG but I can not get used to the controls like I was when I had the demos as a kid. Some old games really need some modern control schemes. 🤣
It’s part of video game history. In the early days of a genre developing, the conventions weren’t established.
Like in the early days of RTS, you had no idea WTF was going to happen with a right click or left click. Can units be queued? Do buildings construct or have a timer and then you place then to deploy instantly? Some game’s limitations are seen as part of their charm (e.g. Starcraft 1 and it’s limitations are considered part of their game mechanic now and valued as they are).
Some games are just painful though. Golden Eye for the the Nintendo64 binds look up/down with strafe left/right…which is insane now and needs to be remapped to make the game playable.
Retro games cab come with quite a bit of suffering though, in setting up emulators and compatability fixes and BIOS files to get things working properly. Although modern tools and guides simplify this, many consider these to be part of their enjoyment.
Honestly it’s a great place to hang out when you can’t afford the alternative, too, even if it’s not by choice. There are some absolute gems from decades ago that still hold up to this day.
I welcome all my comrades to the patient gamer community. For those who require, we also have a subset of comrades in the retro emulation community. This is a wonderful place to be by choice. This is not a place of suffering.
Retro gaming can come with a little suffering. For example: I got Crusader No Remorse and No Regret on GOG but I can not get used to the controls like I was when I had the demos as a kid. Some old games really need some modern control schemes. 🤣
It’s part of video game history. In the early days of a genre developing, the conventions weren’t established.
Like in the early days of RTS, you had no idea WTF was going to happen with a right click or left click. Can units be queued? Do buildings construct or have a timer and then you place then to deploy instantly? Some game’s limitations are seen as part of their charm (e.g. Starcraft 1 and it’s limitations are considered part of their game mechanic now and valued as they are).
Some games are just painful though. Golden Eye for the the Nintendo64 binds look up/down with strafe left/right…which is insane now and needs to be remapped to make the game playable.
Retro games cab come with quite a bit of suffering though, in setting up emulators and compatability fixes and BIOS files to get things working properly. Although modern tools and guides simplify this, many consider these to be part of their enjoyment.
Yeah, there’s definitely some stuff that just hurts to play. But that’s part of the charm, I guess.
Honestly it’s a great place to hang out when you can’t afford the alternative, too, even if it’s not by choice. There are some absolute gems from decades ago that still hold up to this day.