Developers don’t, though. If you don’t release your game on Steam, you might as well not release it. They could have ended up with a lot worse than Steam though, so at least there’s that.
I’m not assigning blame on them, and it doesn’t make sense that they would voluntarily do something to compromise their own business model, unless they fear regulatory oversight (which, let’s be honest, isn’t happening) and decide to self-regulate instead.
Regardless, any change would come from outside factors.
Yeah, sure.
Developers don’t, though. If you don’t release your game on Steam, you might as well not release it. They could have ended up with a lot worse than Steam though, so at least there’s that.
Plenty of indie developers on itch.io
But how exactly is that steams fault? What should they do to remedy that?
I’m not assigning blame on them, and it doesn’t make sense that they would voluntarily do something to compromise their own business model, unless they fear regulatory oversight (which, let’s be honest, isn’t happening) and decide to self-regulate instead.
Regardless, any change would come from outside factors.
Not true at all starsector is one of my favs and so is vintage story and before that Minecraft in its early days. Your just straight up wrong.
Yeah, but how did you learn about those games?
Neither of those games have released and at least one of them is planning a Steam release
Of course counterexamples exist (Fortnite probably being the biggest one), but it’s true for the vast majority of releases