• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      4 days ago

      Eh… The combat itself is pretty lackluster. Not a lot of variety in weapons, the monsters are pretty uninspired (humanoids with holes for faces are the main trash mobs, while bosses are basically just geometric shapes and colors), and even on hard only the bosses are difficult, and not because they are hard exactly, but becsuse they’re just shapes their animations suck at telegraphing what they’re about to do… While it is a soulslike at heart, its focus is more on puzzle solving, exploration and dialogue. It’s actually more like an actual RPG than any other soulslike I’ve played except when it comes to character development (it doesn’t have any aside from how you grow in the story).

      • jacksilver@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 days ago

        Thanks for the info, that sounds like it may be worth passing on. The story looked like it had potential, but I heard mixed-poor reviews when it came out.

        • Senal@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          3 days ago

          I really enjoyed the story and style, enough to work through the ‘meh’ gameplay, though some of the puzzles were kind of interesting.

          I think I’d have enjoyed it more as a book or perhaps a TV series, movie would be too short.