Right. And both companies are going to make bank anyway. The fact that AAA game companies are greedy assholes that want ALL the money instead of just LOT of money should not get gamer sympathy.
So if gamers have limited money, and a way to obtain games without giving the company money, why would a game company want to release a game at a time where there’s competition with another game? If they aren’t competing, people will more likely pay for the game. If they are competing, someone that pirates the game will probably not end up buying it afterwards.
If you release your years-in-the-making, multi-billion dollar, AAA-series game at the same time as a much smaller game that is just a remake of a very old game but has a MUCH bigger and much more loyal fan base on the same day, it could kill your first week sales which will usually set the tone for sales for the foreseeable future.
(Nintendo barely has to lift a finger to steal the thunder from something Rockstar has been spending years and years preparing for and making promises to stockholders about. Should be fun.)
All Zelda Games since 1986 combined have sold way less copies than GTA 5 alone (over 150 million vs. ~230 million). I feel like people are severely overestimating the size and impact of the Zelda fanbase. And this is in addition to the fact that they are not even available on the same platforms.
(I am saying this as a PC-only person who does not care about either titles.)
I don’t know why it has to be a competition.
Because gamers have a finite amount of time and money? New releases are literally competing for both of those.
I’ll probably buy Zelda twice and GTA VI four times like I did with the previous generation.
I don’t know why fans need to make it a competition. Like, why does it affect you if Zelda succeeds over GTA or vice versa?
Right. And both companies are going to make bank anyway. The fact that AAA game companies are greedy assholes that want ALL the money instead of just LOT of money should not get gamer sympathy.
Tribalism, humans love this shit
Many people are on a budget. And with GTA probably being priced at 80+ dollar/Euro, it becomes an either/or thing.
There be ways to get it without spendin’ $80, matey.
last time i kicked a gamestop in the nuts i broke a toe though
Err… That not be the way I was thinkin’ of, but whatever suits ye best.
So if gamers have limited money, and a way to obtain games without giving the company money, why would a game company want to release a game at a time where there’s competition with another game? If they aren’t competing, people will more likely pay for the game. If they are competing, someone that pirates the game will probably not end up buying it afterwards.
That usually doesn’t include multiplayer and I don’t think a majority know how to do that (safely).
Even better!
Experience is much improved without multiplayer.
If you release your years-in-the-making, multi-billion dollar, AAA-series game at the same time as a much smaller game that is just a remake of a very old game but has a MUCH bigger and much more loyal fan base on the same day, it could kill your first week sales which will usually set the tone for sales for the foreseeable future.
(Nintendo barely has to lift a finger to steal the thunder from something Rockstar has been spending years and years preparing for and making promises to stockholders about. Should be fun.)
All Zelda Games since 1986 combined have sold way less copies than GTA 5 alone (over 150 million vs. ~230 million). I feel like people are severely overestimating the size and impact of the Zelda fanbase. And this is in addition to the fact that they are not even available on the same platforms.
(I am saying this as a PC-only person who does not care about either titles.)
Sources:
https://en.wikipedia.org/wiki/Grand_Theft_Auto_V
https://www.statista.com/statistics/1389789/zelda-video-game-unit-sales/