• calcopiritus@lemmy.world
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    4 days ago

    This is not about that. This is about a security researcher that wasn’t paid by Microsoft’s bug bounty program when they found a security bug.

    Bug bounty programs exist to prevent this exact scenario. To give people a reward for privately disclosing the vulnerability with the devs instead of publicly/to a bad actor.

    • Rothe@piefed.social
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      4 days ago

      AMD fucked up recently about that as well. It seems big tech is getting so arrogant and so far up its own ass that they can’t even admit to bugs anymore, which is problematic considering their sloppy AI slop never had so many bugs as it does now.

      • P03 Locke@lemmy.dbzer0.com
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        4 days ago

        which is problematic considering their sloppy AI slop never had so many bugs as it does now.

        Honestly, it’s the opposite: AI is exposing so many bad security bugs that they are having a hard time keeping up.

        • mnemonicmonkeys@sh.itjust.works
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          3 days ago

          That’s overblown. Yes, people are finding security bugs with AI, you will always get that when adding new tests with a different perspective. But the “having a hard time keeping up” come from the AI constantly spamming devs with duplicate issues.

            • mnemonicmonkeys@sh.itjust.works
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              3 days ago

              This change is driven by a surge in CVE * submissions *, which increased 263% between 2020 and 2025.

              Emphasis mine.

              Your link doesn’t refute what I said. I acknowledged that there is an increase in bugs being found. That’s inevitable when you add a new tool.

              My argument is that the framing is overblown. Sure, the submissions increased 263%, but how many of those are duplicate issues? Is it more like a 22% increase in actual bugs being found, with each being duplicated a dozen times of average? Big numbers are what get attention, but when you only frame an argument around the big number you lose a lot of the context.

              I recall either Lutris or Heroic games launcher actually seeing a (probably temporary) spike in bugs being found due to AI, but they were getting swamped by the same bugs being reported over and over in a short timespan. Each of those reports need to be looked over with the same amount of scrutiny, so flooding a repository with duplicate issues becomes a major drain on dev resources.

              Also, working in software myself, you always see a spike in issues when you first add a new test or check to your code. Then as you resolve those issues they drop back down. That’s not that different from what we’re seeing here with AI bug reporting