- cross-posted to:
- pcmasterrace@lemmy.world
- cross-posted to:
- pcmasterrace@lemmy.world
Cross posted from https://feddit.org/post/31333476
Existing EU consumer law already provides for important safeguards protecting the economic interests of consumers. Video game providers must inform consumers about the duration and the conditions for terminating the contract before the consumers signs up for the video game. […]
However, to address players’ concerns, the Commission has committed to taking several steps.
First, it will initiate an exchange with the video game industry and consumer representatives with the aim to draw up an industry code of conduct on managing video games’ ‘end of life’.
Second, the Commission will work with consumer organisations and authorities to raise awareness about the applicable rights that protect consumers, including on safeguards protecting the economic interests of consumers
Edit: edited title for more clarity.


You argue that you can’t decide how a game is ended becauSe the studio might go under.
I argue such cases can be omitted by taking care of it as the game is being made.
I argue that Stop Killing Games is essentially fighting the wrong law. Instead of trying to get the phone makers from adapting usb-c during manufacturing - they’re trying to get the manufacturers to replace the old charging port to usb-c after end of life. That is also why the judges essentially said this is unfeasible.
They quite literally do not.
They want – preferably all current, but possibly just new/upcoming – games to have an end of life plan from the moment they are released.
They want that, when a server is switched off, the game doesn’t become bricked. That is something that can be taken into account before a game is released.
Or, per your metaphor: it’d be nice if all currently supported phones could have USB-C added, but only new phones shipping with USB-C is also acceptable.