https://store.steampowered.com/app/2707980/PUNK/
I’ve been playing this currently-in-open-playtest game for the past few days, it’s really good. Bullet hell games are normally not my thing but it really nails the roguelike elements, I love a game where there’s a reason to think about overall strategy, resources and what you’re doing in addition to the direct combat mechanics, having several layers of goals you are working towards at once. There’s fuel, which you’ll die (permadeath) if you run out of, so you have to keep in mind where the last spots it can be replenished were, and whether those are above or below you since there is gravity affecting travel expense. Health you also die if you run out of and does not regenerate on its own by default, but in contrast to fuel you can’t replenish it by going back to base, it’s dropped when you kill enemies or open crates and it times out, so being low health is an incentive to do more exploration rather than staying closer to home (maybe in a biome less dangerous than what’s at the edge of what your build can currently handle, if that’s an option). I haven’t played a game quite like this before and I think it’s something special.
This looks great!
Bullet hell games are normally not my thing
It turns out genre doesn’t have to do with one’s preferences as much as the distribution of execution/planning/adaptation challenges:
This makes sense as a way to think about it. This game probably does shift the balance a little away from micro in various ways, for instance there’s some autoaim, and usually ways to cheese boss fights a little so you don’t have to do precise dodges
I’ve already clocked in about 24 hours on this. It’s a great game. I love the variety of builds you can do.
I wish there was an easier way to increase damage early game though. It can be tough waiting for that extra projectile upgrade.
Can’t wait for the full release!
Is the a m+kb game or will it work on Steamdeck?



