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  • Dr. Moose@lemmy.world
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    22 hours ago

    Yes with recent Steam VR Beta branch I got my Quest 3 to work but it takes like 5 attempts to get it working and you have to restart either pc or vr device every attempt. It’s very close though! By the time the VR device actually drops Valve will probably fix Steam VR on linux.

    • promostarr@lemmy.ml
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      20 hours ago

      Give wivrn or alvr a shot. Wivrn doesn’t use steamvr at all but your games will still work, maybe even run better.

      • Dr. Moose@lemmy.world
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        20 hours ago

        Thanks, I’ve tried both with no luck but I’m on an immutable linux distro and there are some fixes but it’s a real time sink.

    • utopiah@lemmy.world
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      22 hours ago

      Very finicky but feasible. Yes I imagine once the Frame is out that’ll be a lot more convenient and reliable.

      • Sabata@ani.social
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        17 hours ago

        I’m hoping to get back into VR with the Frame. My Index is in rough shape and fighting both the hardware and software is a pain. Last time I tried, I got headset to connect and couldn’t get room calibration to launch on Nobara, but I think there was an update since then.

          • Sabata@ani.social
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            16 hours ago

            The SteamVR room setup application is bug prone. It’s possible to circumvent the room setup application using quick calibration.

            Thanks, Seems It’s not just me. I’ll have give it a try next time.

      • Dr. Moose@lemmy.world
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        20 hours ago

        The foviated rendering is what I’m really excited about. NMS has a lot of menus in inventory management etc and it’s surprisingly tiring in VR.

        • utopiah@lemmy.world
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          17 hours ago

          Ah yes, makes sense. Well overall if there is a lot of text it’s tiring anyway. Maybe if you are already familiar with the content skimming is OK.