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Joined 2 years ago
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Cake day: September 25th, 2023

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  • Technically speaking hand tracking can be done with just computer vision, no dedicated tracking (like Leap Motion) required even though it’s typical better. So yes, it could be done but there is not promise of it so it’d be a risky bet.

    VR proper content like Half-life: Alyx, here my comment is about producing content, not using the existing Steam catalogue. I love Alyx, I need more. If I get another headsets (I have several) but nothing amazing to put on it, “just” the usual then I’m not as excited.

    I did stream, actually Alyx in 2020 (half a decade ago!) via Alvr https://twitter-archive.benetou.fr/utopiah/status/1243659207783649281/ so… that’s definitely feasible, definitely not new. It’s a good principle and if it helps keep the device price low, in fact VERY low, then it’s great. If it’s still relatively expensive then it won’t feel great to buy a device in 2026 with specs comparable to something that was out few years priors even if in practice it might be “good enough” standalone with some specific games. The Steam Deck didn’t really have that problem because there was no real alternatives. Here I’d argue it’s a bit different with Quest, Pico, Lynx but also higher ends like Vision Pro (which you can stream Steam games to, as I did also last year) or the newer Samsung Galaxy XR.

    Regarding updates… yes, in theory, in practice I best most of use don’t have accessories for our Index “Frunk”. AFAICT also most people didn’t upgrade their Deck but rather bought the newer model. They do hint at quite a few upgrades or modules in the video though. Love to see how repairable it will be and no doubt it should be way better than most alternatives!




  • Right, better be safe than sorry. The important point though IMHO that with Proton and now FEX they have shown that compatibility layers are not that costly or complex :

    • try to make it run
    • nothing works
    • note precisely what doesn’t, try a way
    • one thing work and it’s slow as heck
    • understand why
    • 2 things now work, one of them is fast, the other slow
    • rinse&repeat until it’s good enough to crowd source quality control to others

    So… I don’t want to diminish how amazing that is, technically speaking, but we now all know it’s feasible. Initially it looks like supporting an entire OS architecture was ridiculous (and it was, emulation was just “good enough” for games that were some years old and for much more powerful machine) until somebody tried “just” swapping or fixing the right API (i.e. DirectX) and … that was actually OK.

    Again, it’s a TON of work. A lot of it also comes from Wine. But… now we now why it works and how to do that. Even if Valve were to lock SteamOS, that knowledge wouldn’t be lost on the broader community.

    PS: they briefly mention this during the Tested video (sorry YouTube only) on the new hardware.













  • Different networks entirely. AFAICT no IP is hardcoded, only domain names which are the same.

    But… please feel free to check the URL, it seems to work.

    My hypothesis is that the player in the browser, maybe due to WebWorks, had cached the IP of the content. So I was getting the UI/API from the new IP but the content itself (namely video files) from the old IP which might have created some CORS/CSP issues and that the player itself blocked it. (updating the post on the forum with that idea in case others get in a similar situation)


  • Is the docker container spinning up and running, or failing and exiting?

    Running and healthy

    Run docker ps, it’ll tell you how long your containers have been running or if they exited.

    Indeed and they don’t exit.

    If everything is running then it’s most likely network, and I’d need to know how it is you used to access it on the old server (web address? Ip?)

    It it accessible via the domain name so networking, as least for UI and API, is working fine. Reverse proxy does let traffic go through.

    If it’s not running then you get to dig through error logs to get to the next step 🤓

    I checked error logs of all containers and seems fine. The only error I see are client side.