• 2 Posts
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Joined 2 years ago
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Cake day: September 25th, 2023

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  • Do you have a specific use case for two containers that you want to talk to each other?

    Sure, for example once a Jitsi Meet meeting ends (more than 1 person in a room in, everybody gone), save the chat log to CopyParty e.g. WebDAV push to /meetingname_date.txt would be enough to be useful. It’s something we tend to do manually on a regular basis.

    road map of what you are trying to accomplish before hand, and run it by the dev teams.

    Yes no rush and I can code so I would be able to test before suggesting anything.

    As I’m thinking about it, I wonder if your solution might be automation?

    I don’t touch AI but I do think conventions, e.g. not “just” an API but SWAGGER, specific filesystem on mountpoints, etc could facilitate this.



  • Thanks, that’s indeed exactly the kind of thing I’m looking for “The authentication glue you need.” but even more generalized than that, e.g. just “the glue you need.” not solely for authentication.

    Edit: to clarify and coming back after leaving few other comments, the 1 thing authentik has is that it is a cross-service need, namely nearly all services do need authentication AND, probably consequence of that, there are conventions and standards already in place, e.g. SAML, OAuth2/OIDC, LDAP, Auth0. So that makes everything much easier.






  • Well I do have Home Assistant, been running it for years, but HA is solely for … well home assisting (or IoT). HA as integrations but let’s say I want to use HA with … any of my other services, e.g. CopyParty to maybe store logs and makes them available or PeerTube to have videos from my camera, I can look at HA integrations, or CopyParty… issues maybe, or PeerTube npm registry.

    My point being that HA is a good example with integrations but it’s just one example. If I do take this example seriously though, is there a mechanism beside manual search in the list of integration that would list integrations with my services directly?



  • Technically speaking hand tracking can be done with just computer vision, no dedicated tracking (like Leap Motion) required even though it’s typical better. So yes, it could be done but there is not promise of it so it’d be a risky bet.

    VR proper content like Half-life: Alyx, here my comment is about producing content, not using the existing Steam catalogue. I love Alyx, I need more. If I get another headsets (I have several) but nothing amazing to put on it, “just” the usual then I’m not as excited.

    I did stream, actually Alyx in 2020 (half a decade ago!) via Alvr https://twitter-archive.benetou.fr/utopiah/status/1243659207783649281/ so… that’s definitely feasible, definitely not new. It’s a good principle and if it helps keep the device price low, in fact VERY low, then it’s great. If it’s still relatively expensive then it won’t feel great to buy a device in 2026 with specs comparable to something that was out few years priors even if in practice it might be “good enough” standalone with some specific games. The Steam Deck didn’t really have that problem because there was no real alternatives. Here I’d argue it’s a bit different with Quest, Pico, Lynx but also higher ends like Vision Pro (which you can stream Steam games to, as I did also last year) or the newer Samsung Galaxy XR.

    Regarding updates… yes, in theory, in practice I best most of use don’t have accessories for our Index “Frunk”. AFAICT also most people didn’t upgrade their Deck but rather bought the newer model. They do hint at quite a few upgrades or modules in the video though. Love to see how repairable it will be and no doubt it should be way better than most alternatives!




  • Right, better be safe than sorry. The important point though IMHO that with Proton and now FEX they have shown that compatibility layers are not that costly or complex :

    • try to make it run
    • nothing works
    • note precisely what doesn’t, try a way
    • one thing work and it’s slow as heck
    • understand why
    • 2 things now work, one of them is fast, the other slow
    • rinse&repeat until it’s good enough to crowd source quality control to others

    So… I don’t want to diminish how amazing that is, technically speaking, but we now all know it’s feasible. Initially it looks like supporting an entire OS architecture was ridiculous (and it was, emulation was just “good enough” for games that were some years old and for much more powerful machine) until somebody tried “just” swapping or fixing the right API (i.e. DirectX) and … that was actually OK.

    Again, it’s a TON of work. A lot of it also comes from Wine. But… now we now why it works and how to do that. Even if Valve were to lock SteamOS, that knowledge wouldn’t be lost on the broader community.

    PS: they briefly mention this during the Tested video (sorry YouTube only) on the new hardware.