

Cubism, mini golf or any game where you build something in the space, Laser Dance, all the sketching and sketching apps, etc. It’s not for everyone but feels like such a low hanging fruit when all the rest is there.


Cubism, mini golf or any game where you build something in the space, Laser Dance, all the sketching and sketching apps, etc. It’s not for everyone but feels like such a low hanging fruit when all the rest is there.


Me too, they just keep on investing in interrop and I’m all for that.


Right, better be safe than sorry. The important point though IMHO that with Proton and now FEX they have shown that compatibility layers are not that costly or complex :
So… I don’t want to diminish how amazing that is, technically speaking, but we now all know it’s feasible. Initially it looks like supporting an entire OS architecture was ridiculous (and it was, emulation was just “good enough” for games that were some years old and for much more powerful machine) until somebody tried “just” swapping or fixing the right API (i.e. DirectX) and … that was actually OK.
Again, it’s a TON of work. A lot of it also comes from Wine. But… now we now why it works and how to do that. Even if Valve were to lock SteamOS, that knowledge wouldn’t be lost on the broader community.
PS: they briefly mention this during the Tested video (sorry YouTube only) on the new hardware.


Sadly agree. I’ve been waiting for years, claiming I’d buy whatever they sell… but honestly right now this would feel like a donation more than something I eagerly want, even less need.
FWIW I’m also NOT the market, I have … I don’t actually know how many but at least 5 XR headsets.


FWIW been using SteamOS on the SteamDeck for ~3 years now and from gaming to tinkering, no major problems. Never had to tinker hard or re-install. A couple of time it didn’t suspend properly or I had to hold power button of to force a shutdown but that’s about it.
I doubt Valve would back of from the openness because that’s their one single advantage.


True, but would one want to have a BigTech labels on their Linux distribution? Wouldn’t that kind of miss the point and bring us back to e.g. ChromeBooks?


I’m a bit too lazy to check for the entire stack I admit but I bet a lot of those actually do. Still to do a quick check Google for examples is on https://ev.kde.org/supporting-members/


AFAICT for the Frame it’s only foveated streaming, not foveated rendering.


Yeah, in theory that’s great but reminds me of my Corsair One proudly featured on my desk right now. It’s a standard PC… but that thing is so well done, so compact, it’s hard to find ways to change anything.
Also it reminds me of the frunk of the Index, super cool in theory, couple of neat projects… but I personally didn’t use it much so we’ll see.


Inserts?


official backing from an 800lb gaming gorilla
Eh… aren’t most of the largest corporations contributing to Linux already? I’m not sure what you need beside Google, Meta, Microsoft, Amazon, Oracle, Samsung, etc https://www.linuxfoundation.org/about/members


‘VR is a great way to experience shitty games
Have you tried Half-life: Alyx?
I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.
If you hate it, move on.


Yes but …
no hand tracking
no color passthrough
no hardware upgrade
no WebXR
no new VR proper content
Still, it’s good obviously, not having to rely on BigTech. This was also possible before though as I pointed out in https://lemmy.ml/post/38899489/22202786 with e.g. Lynx XR1, as a rooted Android standalone HMD with no account required.
Anyway IMHO the big questions for VR on Linux more broadly is what changes upstream on KDE in terms of immersive UX? Is KDE Plasma becoming a VR graphical shell? Does it have 3D widgets? Does it impact freedesktop in any way?
(copy of https://lemmy.ml/post/38899489/22202838 as I posted there first)


legit and works well
legit works well… but also not a magic wand. It doesn’t transform a low-end rig in a powerful machine.


Different networks entirely. AFAICT no IP is hardcoded, only domain names which are the same.
But… please feel free to check the URL, it seems to work.
My hypothesis is that the player in the browser, maybe due to WebWorks, had cached the IP of the content. So I was getting the UI/API from the new IP but the content itself (namely video files) from the old IP which might have created some CORS/CSP issues and that the player itself blocked it. (updating the post on the forum with that idea in case others get in a similar situation)


Is the docker container spinning up and running, or failing and exiting?
Running and healthy
Run docker ps, it’ll tell you how long your containers have been running or if they exited.
Indeed and they don’t exit.
If everything is running then it’s most likely network, and I’d need to know how it is you used to access it on the old server (web address? Ip?)
It it accessible via the domain name so networking, as least for UI and API, is working fine. Reverse proxy does let traffic go through.
If it’s not running then you get to dig through error logs to get to the next step 🤓
I checked error logs of all containers and seems fine. The only error I see are client side.


Oops sorry, terribly phrased, I meant “doesn’t behave the same work” but I simplified, hopefully.
Basically worked on old server, doesn’t work on new!


Sorry to hear, hopefully you’ll get a solution soon. Thanks for the clarification
Technically speaking hand tracking can be done with just computer vision, no dedicated tracking (like Leap Motion) required even though it’s typical better. So yes, it could be done but there is not promise of it so it’d be a risky bet.
VR proper content like Half-life: Alyx, here my comment is about producing content, not using the existing Steam catalogue. I love Alyx, I need more. If I get another headsets (I have several) but nothing amazing to put on it, “just” the usual then I’m not as excited.
I did stream, actually Alyx in 2020 (half a decade ago!) via Alvr https://twitter-archive.benetou.fr/utopiah/status/1243659207783649281/ so… that’s definitely feasible, definitely not new. It’s a good principle and if it helps keep the device price low, in fact VERY low, then it’s great. If it’s still relatively expensive then it won’t feel great to buy a device in 2026 with specs comparable to something that was out few years priors even if in practice it might be “good enough” standalone with some specific games. The Steam Deck didn’t really have that problem because there was no real alternatives. Here I’d argue it’s a bit different with Quest, Pico, Lynx but also higher ends like Vision Pro (which you can stream Steam games to, as I did also last year) or the newer Samsung Galaxy XR.
Regarding updates… yes, in theory, in practice I best most of use don’t have accessories for our Index “Frunk”. AFAICT also most people didn’t upgrade their Deck but rather bought the newer model. They do hint at quite a few upgrades or modules in the video though. Love to see how repairable it will be and no doubt it should be way better than most alternatives!