• Fubarberry@sopuli.xyzM
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    7 hours ago

    This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.

    It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.

    • gegil@sopuli.xyz
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      7 hours ago

      This app is very useful on my laptop with cheap integrated graphics. Unfortunally lsfg only works with vulkan, and games like minecraft (which i play with shaders) does not support it.

      • Fubarberry@sopuli.xyzM
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        6 hours ago

        I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.

        • gegil@sopuli.xyz
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          6 hours ago

          This is cool, but it will take time until most of the mods, especially those relying on graphics will get updated to newer versions, with vulkan support implemented.

          • kboy101222@sh.itjust.works
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            4 hours ago

            I imagine it’d more be on (Neo)Forge and Fabric’a respective mod loaders. Hopefully mods won’t have to touch rendering systems too much