https://store.steampowered.com/app/993090/
Lossless Scaling Tutorial: Upscaling & Frame Generation - https://www.youtube.com/watch?v=xTgGAzip9X0
https://store.steampowered.com/app/993090/
Lossless Scaling Tutorial: Upscaling & Frame Generation - https://www.youtube.com/watch?v=xTgGAzip9X0
This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.
It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.
This app is very useful on my laptop with cheap integrated graphics. Unfortunally lsfg only works with vulkan, and games like minecraft (which i play with shaders) does not support it.
I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.
This is cool, but it will take time until most of the mods, especially those relying on graphics will get updated to newer versions, with vulkan support implemented.
I imagine it’d more be on (Neo)Forge and Fabric’a respective mod loaders. Hopefully mods won’t have to touch rendering systems too much