cross-posted from: https://hexbear.net/post/8882542

It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • AlteredEgo@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    10 小时前

    Well that is the neat part, at least for in-game dialogue, hallucinations wouldn’t be a problem at all lol.

    Your fetch quest example is neat, but what an LLM could provide on top of that is “understanding” and reasoning based on the specific quest. And then commenting if you bring the wrong thing or making jokes. Or even adjusting the quest based on reasoning.

    Not sure if you mean the actual uncanny valley, but image / video generating AI definitely can clear it. See this… well it’s really badly edited and it’s pretty lackluster, but it looks and sounds quite good. Better than 99% of all in-game cutscenes. Just imagine some random quest giver with that kind of animation and voice acting. In a video game this “slop” would be entirely appropriate and a huge improvement.

    I’m honestly a bit flabbergasted that people do not see potential in this. Obviously it would still need hardware advances / performance improvements, but it’s clear what could be possible.

    For rendering, I’m mostly interesting in that “photorealistic look” for characters that AI can do, and there are ways to create a hybrid 3D mesh rendering / generation system. Instead of just generative AI, you render a skeleton animated character but it uses the last step of the AI output and skins that, and it looks as good as AI generated. And that would also improve performance drastically compared to pure generation. I’m not 100% sure this is possible though, but pretty sure. Skeleton animated meshes are a form of compression after all.

    On AGI I make no predictions. The big finding from LLMs is that they show that you DON’T need sentience to create intelligence. Which is huge. We can make literal slaves that can intelligently do what we want, can even be creative and are not self aware and do not “suffer” from slavery. Which is perfect for video games. Maybe we should never go further than this until we create something like artificial ethics.

    • TootSweet@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 小时前

      Well that is the neat part, at least for in-game dialogue, hallucinations wouldn’t be a problem at all lol.

      It will be if half of what is hallucinates is quests that the rest of the game fails to actually implement. NPC: “Yes, you’re absolutely right, I misidrected you to a ‘Satin Forrest’ that you spent two hours wandering around trying to find. I actually meant to say that the Dryad Queen is waiting to be rescued in the ‘Cashmere Forrest’ that I totally, 100% guarantee exists for real this time.”

      what an LLM could provide on top of that is “understanding” and reasoning

      No. Just no. “Understanding” and “reasoning” are not things that LLMs can do. They can decide what word (or phrase or part-of-a-word or whatever) statistically follows the usual pattern given the training data. It’s not the magic you make it out to be.

      See this…

      Guarantee that took huge amounts of some combination of babysitting, editing, fraud, and/or other things that make it completely unsuitable for generating reliably-sensical cutscenes that dynamically respond to in-game events that the devs never accounted specifically for.

      people do not see potential

      That’s exactly the problem. It’s all empty promises of something “just around the corner”. And that’s all that’s driving the bubble. Fantasies about a super-unrealistic futures in which some completely vague and hypothetical advancement makes it actually work for something useful. I don’t believe the technologies we have now will ever fulfill those super-unrealistic promises. And as I said, if something fulfills those promises one day, I doubt the inner workings of whatever does will resemble an LLM or Stable Diffusion or whatever. If we want something that can generate game content on the fly, we’re very much barking up the wrong tree trying to somehow make LLMs do that.

      it’s clear what could be possible.

      That’s just straight up self-deception.

      Instead of just generative AI, you render a skeleton animated character but it uses the last step of the AI output and skins that, and it looks as good as AI generated.

      You haven’t seen a lot of those “fail” videos where some Twitch streamer’s beauty filter fails and flickers, have you?

      I’m not 100% sure this is possible though, but pretty sure.

      I’m not 100% sure this is impossible though, but pretty sure.

      On AGI I make no predictions.

      Me neither except that a) LLMs aren’t it and b) I think anything that could pull off the kind of dynamically-responsive realtime game content generation that you’re talking about would pretty much have to meet most reasonable definitions of “AGI”. And I doubt anything short of that in a game would be a net benefit to immersiveness. (*Maybe if the LLM had super limited scope somehow… like generating short stories that you’d find in random books around the game like the books you find in the Elder Scrolls games or something, but even that seems super iffy.) Mind you, I probably would still opt out of that if it was a thing. (For the same reason as I’d never touch anything with loot boxes – I don’t trust game studios not to take advantage of me to try to addict me to their products.)