It’s funny because while 5e has simpler math than the predecessors, it’s still kind of clunky. 1d20 + proficiency + modifier isn’t that bad, but I’ve seen a lot of players who can’t correctly add 16 + 7.
I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.
Also 1d20+stuff is flat probability, which feels bad.
I think that a ruleset optimized for computer RPGs would probably look somewhat different.
But also 100 times this. You could do so many things that would be painful to do by hand at the table.
D&D was optimized for pencil-and-paper-and-dice play. I mean, it has to keep the math simple to keep the game going.
I think that a ruleset optimized for computer RPGs would probably look somewhat different.
It’s funny because while 5e has simpler math than the predecessors, it’s still kind of clunky. 1d20 + proficiency + modifier isn’t that bad, but I’ve seen a lot of players who can’t correctly add 16 + 7.
I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.
Also 1d20+stuff is flat probability, which feels bad.
But also 100 times this. You could do so many things that would be painful to do by hand at the table.
The variance on a single d20 is miserable after playing games with better probability curves.