I think the biggest thing holding VR back is that it still happens within our physical world. Physics can’t really be done properly while that’s still the case because in game inertia can’t affect things outside of the game. So you can swing a 5kg sword as easily as a controller and your arm doesn’t stop when your swing is parried, and you’ll pass right through in game objects while still bumping into real world objects.
I agree that physics could still be improved a lot but just don’t think it’s going to have that big of an effect on the popularity of VR, at least in the current “goggles strapped to your face” incarnation. Though any improved versions would still benefit from improved physics and I do agree that such improvements would be essential to that working well.
I think the biggest thing holding VR back is that it still happens within our physical world. Physics can’t really be done properly while that’s still the case because in game inertia can’t affect things outside of the game. So you can swing a 5kg sword as easily as a controller and your arm doesn’t stop when your swing is parried, and you’ll pass right through in game objects while still bumping into real world objects.
I agree that physics could still be improved a lot but just don’t think it’s going to have that big of an effect on the popularity of VR, at least in the current “goggles strapped to your face” incarnation. Though any improved versions would still benefit from improved physics and I do agree that such improvements would be essential to that working well.