- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
I made a new blog post giving my thoughts on PlayStation not making disks anymore, and the arguments around it.
I personally don’t think most people care about physically owning media (and some people even suggested PC should start going back to physical). It’s more about digital ownership rights.



The quality was definitely higher, but there were also definitely still bugs in the released version.
Why do you say that the ability (and requirement) to patch the game after release is a benefit to the company that released the game?
Because they can release a game sooner and at a lower quality. In fact a day one patch is standard for nearly every game nowadays.
Before being patchable games were definitely still released with bugs, but it was rare for them to be truly game breaking.
Just because a day one patch is standard doesn’t mean it’s good for the game developer. Also, just because the game can be released in a buggy state doesn’t mean that’s good either. There are a lot of games that received massively negative reviews because they were released in a buggy state.
It gives you a chance to save your reputation if your QA processes are shit, but if they are that will bite you in the ass at some point.