• sp3ctr4l@lemmy.dbzer0.com
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    10 hours ago

    Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.

    You can have a regular, repeated activity or loop.

    But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.

    The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.