• AwesomeLowlander@sh.itjust.works
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    8 hours ago

    You’re comparing apples and oranges, that’s obviously not the case here. Roguelikes as a genre would cease to exist if every run had to be over 2 hours, but nobody in their right mind would claim it was finished after a single run regardless of how they did.

    • thingsiplay@lemmy.ml
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      8 hours ago

      I don’t. Stanley Parable isn’t a roguelike, never stated it. This is not an apples vs oranges comparison. Its about their playtime for playing the main story. Games offer more than that. And I did not say a single run of the game is finished, but after multiple. Its a story based like game, kind of. The point is, after 1.5 hours one basically has finished the main story with an achievement. But the game offers more than that with achievements and other goals to try out. And that’s my point. You can’t just base the value of a game by finishing it, whatever that means for the game.

      According HowLongToBeat both games, Stanley Parable and Paddle Paddle Paddle, have 1.5 hours for Main Story (that includes many playthroughs with varying paths and so on) and 3 hours or 2.5 respectively for Main + Extra. That is what most people would play these games for. Paddle even cost only third of the price of Stanley. My entire point is, one cannot judge a game just by its playtime or more specifically, time to finish it once. If the game is a scam, that is a different story. But its unfair to refund a game at this price after playing it.

      • AwesomeLowlander@sh.itjust.works
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        6 hours ago

        I didn’t say SP was a roguelike, I used it as an example of games that ‘finish’ in a short time but have tons of replayability.

        We’re getting nowhere with this, it’s fairly clear what my argument is, and that we have very different opinions on this. I’m going to bow out here, good day.

        • thingsiplay@lemmy.ml
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          4 hours ago

          But it doesn’t matter if its a roguelike or not, because we were talking about games that have average of 1.5 hours playtime for its main story. Just like Stanley can be played again to get more out of the game, Paddle (or any other random game) can be played to do additional stuff. That is the argument being made here. You are the one doing apples vs oranges here, because you are introducing roguelikes. I’m talking about short single player campaign story games.

          You say, if you played through the game Paddle, and got 1.5 hours, you would refund it. Ignoring all the other stuff that can be done in the game. And Stanley is in a similar situation here (besides it needs multiple playthroughs to get 1.5 hours). Off course we both didn’t play Paddle if that is even true. But that does not matter, because we talk hypothetically.