• VerdantTome@programming.dev
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    1 day ago

    It’s a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.

    Not that it’s Steam’s fault, but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

    Yes, it’s a lot of work to make a game, but the only way to extend the play time of a story-focused single-player game without having to do even more work, is to water it down with low-effort filler content that reuses the expensive assets.

      • terranoid@lemmy.cafe
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        1 day ago

        … Or just don’t put it on Steam. I don’t see why this is so controversial when it protects the players far more to have the refund option.

        And just because someone finished and refunded it doesn’t mean they enjoyed it. These devs complaining about people “playing it to the end” then refunding it need to realize that part of it might be their game just isn’t that good.

        • huey_m@reddthat.com
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          1 day ago

          I don’t think that’s a good reason for a refund, honestly. If you go to a restaurant or a movie, most places won’t give you your money back if you finished the meal or movie. If you finished it, you should pay for it… if it really is so bad you feel you should get your money back on principle, you know before the end of the meal/film. This just feels like an excuse to be a cheapskate.

          • MolochAlter@lemmy.world
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            1 day ago

            if it really is so bad you feel you should get your money back on principle, you know before the end of the meal/film.

            I disagree that you would necessarily know.

            Mass Effect 3 is stellar, until the ending invalidates basically all of your choices and destroys the galaxy no matter what you do, because the lead writer and the director thought it right to bypass their internal review process.

            Firewatch feels like it’s going to take at least some of the dialogue choices you made in the game into account but then it turns out it’s entirely linear and smoke and mirrors.

            A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

            • huey_m@reddthat.com
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              22 hours ago

              If the game itself was enjoyable enough that you kept playing it, that doesn’t reach the threshold of “so bad you feel you should get your money back on principle” imo. Would you really expect your money back from a movie just because you didn’t like the ending? That’s wild to me.

              A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

              Not to the point of deserving a refund, totally disagree. At what point do you draw a line? Should someone who hated the Game of Thrones ending get a refund for the years of subscription they paid to watch the rest of the show?

              I don’t think not liking a piece of media you bought as much as you thought you would deserves a refund when you’ve already consumed all or nearly all of the media. You’ve received a service and used a product at that point, you should pay for it.

            • mnemonicmonkeys@sh.itjust.works
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              16 hours ago

              A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

              Don’t forget The Witcher 3, where bad end is on par with Mass Effect 3 and the logic to get it is really dumb and poorly telegraphed.

              I still have CDPR (and by extension GOG) blacklisted. They burned me on that entire franchise and wasted a ton of my time. As far as I’m concerned, they owe me a game yhat doesn’t suck.

    • mnemonicmonkeys@sh.itjust.works
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      1 day ago

      but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

      There are literally orders of magnitudes of difference between making an indie game last 3-4 hours vs a bloated AAA 100+ hour collectathon. Comparing the 2 isn’t an honest arguement

      • VerdantTome@programming.dev
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        22 hours ago

        There are also orders of magnitude of difference in their staff levels and budgets. Both sides of the equation are relative. I don’t know of any techniques for creating good content quickly and inexpensively that only work for small indies and not for large AAA studios.