who@feddit.org to Games@lemmy.worldEnglish · 22 hours agoKernel Anti-Cheat Is an Overreachnooneshappy.comexternal-linkmessage-square26fedilinkarrow-up1135cross-posted to: pcgaming@lemmy.cagaming@beehaw.orgprivacy@programming.dev
arrow-up1135external-linkKernel Anti-Cheat Is an Overreachnooneshappy.comwho@feddit.org to Games@lemmy.worldEnglish · 22 hours agomessage-square26fedilinkcross-posted to: pcgaming@lemmy.cagaming@beehaw.orgprivacy@programming.dev
minus-squareSir_Thominick_IV@lemmy.worldlinkfedilinkEnglisharrow-up2·57 minutes agoI’ve been working on a PvP game for the last few months. Visibility checks aren’t needed in all cases. Most RTS/2D/2.5D games don’t have this problem, or it is minimal. For games that do need them, they tend to be AAA FPS, which have the budget to make simple changes like lag compensation.
I’ve been working on a PvP game for the last few months.
Visibility checks aren’t needed in all cases. Most RTS/2D/2.5D games don’t have this problem, or it is minimal.
For games that do need them, they tend to be AAA FPS, which have the budget to make simple changes like lag compensation.