cross-posted from: https://lemmy.world/post/49193875
DConf2026 mostly has proAI talks, with the biggest standout being Adam Wilson’s talk about integrating LLMs into developing the next version of the standard library.
This lead to a lot of debate within the community, with even some pro-genAI people calling it out, and there’s even an open letter calling for rethinking the use of genAI, and some increased interest in the OpenD fork. It is also found out that people did try to volunteer for the new standard library (including me), but were rejected with the excuse of “we already have things in the works”.
I’m also interested into some D alternatives that’s not Rust (🤮🤮🤮🤮🤮 - no I’m not a Lunduke fan, but a gamedev, also no “const by default” languages!), has metaprogramming capabilities, and no (mandatory) header files (🤮🤮🤮🤮🤮), in case I decide to leave. I have a game engine that could be ported, its resource management needs to decoupled for D’s garbage collection though.


Yeah - I’m not a fan of low-code stuff either.
I’m not saying you want tools to produce “large volumes of code faster” though. Just that they do code faster. Sometimes that’s deletion.
Apologies - not my intent.
We all make this trade-off. “Do I refactor this now and introduce risk and take more time, or do I leave it for now to be done later?” The LLM helps with the “take more time” component.
I… What? This isn’t even wrong it’s just weird. To begin with “token usage” has nothing to do with the amount of code in our code base, removing and modifying code also uses tokens. Secondly this just sounds far to “conspiracy theory” for me to entertain.
That’s fair - better developers do and will continue to understand these things. Most developers, however, aren’t “better” developers. But it’s not a barrier to entry was my primary point.
I’m curious - what is it you think I’m wrong about?