Palworld 1.0 - Changelog
Pal Tamers, the time has come.
Today, Palworld exits early access. Palworld 1.0 is here!
Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.
Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!
Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all...
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
Star Fox is a Remake from a franchise that is not a main franchise currently, Yoshi Mysterious Book is a 2D game. For these type of games Nintendo tends to sell them cheaper than the market full price for AAA games. With Splatoon Raiders, I’m actually surprised. Nintendos pricing isn’t just about the game content itself, but also how appealing the franchise itself is. In example that’s why Mario Kart World launched at 80 (which is a shame in my opinion). If Nintendo can melk the players, they will. Palworld would have a huge appeal to Pokemon fans (regardless of its gameplay loop) and a wider range of interest than Star Fox or Yoshi. It wouldn’t make sense in my opinion to sell the game for cheaper price, if they could get away with 70.
They have been so far, both in terms of fan goodwill and generally good business practices. Haven’t exploded their budget on a hiring spree as if the success will keep paying out forever, have supported the game well and taken in player criticism, especially for this 1.0 release, fought Nintendo’s patent troll strategy in court (and it looks like it’ll pay off), and expanded into a spinoff while continuing to work on the original. Haven’t seen any greed on display, either
The big thing they did with the cash was start a publishing arm to help fund other indies. So far the biggest title to come from that is the pirate survival game Windrose.
Here’s hoping Pocketpair continue being as awesome as they’ve been up to this point.
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
Last two Nintendo releases, Star Fox and Yoshi and the Mysterious Book are respectively priced $50 and $60. Splatoon Raiders will be $50.
Although given, the physical versions are $10 more expensive.
Star Fox is a Remake from a franchise that is not a main franchise currently, Yoshi Mysterious Book is a 2D game. For these type of games Nintendo tends to sell them cheaper than the market full price for AAA games. With Splatoon Raiders, I’m actually surprised. Nintendos pricing isn’t just about the game content itself, but also how appealing the franchise itself is. In example that’s why Mario Kart World launched at 80 (which is a shame in my opinion). If Nintendo can melk the players, they will. Palworld would have a huge appeal to Pokemon fans (regardless of its gameplay loop) and a wider range of interest than Star Fox or Yoshi. It wouldn’t make sense in my opinion to sell the game for cheaper price, if they could get away with 70.
Yea, I expected this response. Always moving goalposts once you point it out.
What do you mean? You brought up these games. I did not move any goalposts. What is the issue now you have?
I am not a fan and I’m thinking buying it. I mean they have it 20€ right now. I could play it later.
I hope they’re good stewards of the success they’ve found rather than being the lottery winner that goes bankrupt.
They have been so far, both in terms of fan goodwill and generally good business practices. Haven’t exploded their budget on a hiring spree as if the success will keep paying out forever, have supported the game well and taken in player criticism, especially for this 1.0 release, fought Nintendo’s patent troll strategy in court (and it looks like it’ll pay off), and expanded into a spinoff while continuing to work on the original. Haven’t seen any greed on display, either
The big thing they did with the cash was start a publishing arm to help fund other indies. So far the biggest title to come from that is the pirate survival game Windrose.
Here’s hoping Pocketpair continue being as awesome as they’ve been up to this point.
Had no idea those games were related. Makes more interested to follow Pocketpair’s publishing endeavors.
Totally forgot about this. Great call out
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.