Here’s a couple of examples Keep talking and nobody explodes — The most popular in the list I think

Uncle Chop’s rocket shop — the game where you are repairing your client’s rockets by following the in-game guidebook

Tin can — here you are also repairing the spaceshp but this time you are it’s capitan and you are in space in the middle of nowhere

  • who@feddit.org
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    6 hours ago

    If by “in-game manual” you mean one that’s part of the game world (not necessarily displayed on a computer screen) check out the classic Infocom adventures. For example, Border Zone came with a printed terrain map and tourist guide, and Sherlock and The Witness came with newspapers, among other things.

    • black_lotus@lemmy.worldOP
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      4 hours ago

      By in-game manual I meant a manual which built directly into the game and a main character could read it, not just a player who opened a PDF outside the game. And also usually those manuals are stylized, like in papers please (which I forgot to mention in the post btw) or like in Uncle Chop’s rocket shop