It was a regrettable trend 10 years ago and when your team contracts from 60 to 6 its an unmaintainable shitfest. I’m trying to coax them into merging them into a monolith with multiple entrypoints/builds so I have one set of dependencies to deal with.
It was a regrettable trend 10 years ago and when your team contracts from 60 to 6 its an unmaintainable shitfest. I’m trying to coax them into merging them into a monolith with multiple entrypoints/builds so I have one set of dependencies to deal with.