Title. I always skip them and don’t notice any detrimental effects at all. I used to let them run every time, but I don’t want to wait 5 minutes for every patch update bug fix anymore

  • thingsiplay@lemmy.ml
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    4 hours ago

    I always had 4 fossilize_replay processes running when Shaders where being compiled. So I assume the default value is 4. I’ve created this file with a value of 12 now, to see if this makes a difference. Thank you both of you for posting and also copying the instructions to preserve them.