There’s a difference between whether or not a file format supports features and a software supporting the file format.
A tractor can have loads of features and still not be the right fit for you if it does fit in your barn. Doesn’t mean the tractor doesn’t have those features.
DDR5 can be better then DDR4 and yet not all motherboards support it.
It is trivial to convert from webp to the file format you need for your unique situation.
Its supported baseline by browsers and use on the web is its best case.
I make websites that allow people to customize SOLIDWORKS CAD files. SOLIDWORKS doesn’t support webp: I still use it on the website wherever possible and if someone uploads in webp I just convert to jpg before inserting into SOLIDWORKS.
Have you ever edited a video or are you just talking out your ass? Really doesn’t matter, he said they had the same functionality, they do not. It had no problem at all with other image formats.
Speaking of talking out your ass, you seem unable to differentiate between the responsibility of a file format, and the responsibility of the file reader.
Yes, a few times. I have exactly 60 “.kdenlive” files in my “videos” dir. That editor itself sucks, but seems your does harder.
Can’t demo much as most of these are aimed at very niche communities (ranging from 1k people to 4 person groupchat with only 1 person who cares), and some are also a bit problematic in content. As you could have guessed, it’s meme stuff, so quite image heavy.
license (please note that they are basically collages of de minimis and transformative content, sometimes needed for parody)
DO WHAT THE FUCK YOU WANT TOPUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed aslongas the name is changed.
DO WHAT THE FUCK YOU WANT TOPUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
I weep for the web server that has to serve those size images. I can typically cut webserver bandwidth in half by converting all non svg images to webp. Have had one project where this cut the network fee by 80% and allowed us to downgrade the rented server space.
If you have an optimisation for 99% of all online images, then that’s dope - You can use more niche or older compressions for your very high pixel files
At these resolutions, I’d rather use OpenEXR or TIFF, because it’s very likely something beyond usual photography or casual internet pictures, such as astronomical/medical imagery or 3D scene imagery/textures, both of which benefit from multichannel and full precision multilayer capabilities due to being likely a composition of different wavelengths for the first or different aspects/passes for a 3D scene (diffuse light, roughness, emissive light, etc).
WebP has all the functionality of jpg, gif, and png with better compression ratios.
As someone who has edited videos and had to convert WebPs every time I accidentally downloaded them, no they do not.
There’s a difference between whether or not a file format supports features and a software supporting the file format. A tractor can have loads of features and still not be the right fit for you if it does fit in your barn. Doesn’t mean the tractor doesn’t have those features. DDR5 can be better then DDR4 and yet not all motherboards support it. It is trivial to convert from webp to the file format you need for your unique situation. Its supported baseline by browsers and use on the web is its best case. I make websites that allow people to customize SOLIDWORKS CAD files. SOLIDWORKS doesn’t support webp: I still use it on the website wherever possible and if someone uploads in webp I just convert to jpg before inserting into SOLIDWORKS.
Translation: your video editor sucks.
Have you ever edited a video or are you just talking out your ass? Really doesn’t matter, he said they had the same functionality, they do not. It had no problem at all with other image formats.
To be fair, if your video editor doesn’t support webp in 2026 it has to at least suck a little bit.
Speaking of talking out your ass, you seem unable to differentiate between the responsibility of a file format, and the responsibility of the file reader.
Yes, a few times. I have exactly 60 “.kdenlive” files in my “videos” dir. That editor itself sucks, but seems your does harder.
Can’t demo much as most of these are aimed at very niche communities (ranging from 1k people to 4 person groupchat with only 1 person who cares), and some are also a bit problematic in content. As you could have guessed, it’s meme stuff, so quite image heavy.
some examples that I am comfortable with sharing
(low res link for last one)
license (please note that they are basically collages of de minimis and transformative content, sometimes needed for parody)
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.Now, what are you defining as “functionality”?
can’t store images larger than 16,383 x 16,383 pixels
I weep for the web server that has to serve those size images. I can typically cut webserver bandwidth in half by converting all non svg images to webp. Have had one project where this cut the network fee by 80% and allowed us to downgrade the rented server space.
that’s a lot, what format did it have before?
and how many images are above 16k x 16k pixels?
If you have an optimisation for 99% of all online images, then that’s dope - You can use more niche or older compressions for your very high pixel files
At these resolutions, I’d rather use OpenEXR or TIFF, because it’s very likely something beyond usual photography or casual internet pictures, such as astronomical/medical imagery or 3D scene imagery/textures, both of which benefit from multichannel and full precision multilayer capabilities due to being likely a composition of different wavelengths for the first or different aspects/passes for a 3D scene (diffuse light, roughness, emissive light, etc).
memes@lemmy.world