An awful lot of early CD games would let you do that. Track 1 was the data and tracks 2-whatever were individual songs from the ST, because that’s how the game played the soundtrack audio, by treating it like an audio CD. That really only changed once audio compression got better and other assets got larger so there was a better way to use the space.
But when CDs first landed your storage media moved from 1.44MB disks (PC) or <= 6MB cartridges (SNES) to 640-700 MB it took a while before code and graphical assets started using a lot of that and well, you are paying for the whole CD either way, may as well use all the space.
I think you could do that with Quake too.
An awful lot of early CD games would let you do that. Track 1 was the data and tracks 2-whatever were individual songs from the ST, because that’s how the game played the soundtrack audio, by treating it like an audio CD. That really only changed once audio compression got better and other assets got larger so there was a better way to use the space.
But when CDs first landed your storage media moved from 1.44MB disks (PC) or <= 6MB cartridges (SNES) to 640-700 MB it took a while before code and graphical assets started using a lot of that and well, you are paying for the whole CD either way, may as well use all the space.
Monkey Island too!
A lot of original PlayStation games as well