• FiniteBanjo@feddit.online
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    19 hours ago

    For the unaware, the entirety of FO:NV development could be considered “crunch time” because the studio, Obsidian, got royally screwed on the contract to make the game instead of the main Bethesda studio(s).

    The result is that the game originally had some plan for vehicles, most of which never made it past concept, but never got implemented. So, in order to make a moving Tram to ride into vegas from the south, if you somehow manage to complete an obscure and somewhat buggy sidequest to stop it from getting blown up, they just made the Tram an NPC which physically runs along the track. It works surprisingly well.

    • Dagobah@lemmy.world
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      17 hours ago

      The tram was originally in Fallout 3, the broken steel expansion, not NV. The tram hat was used because of limitations in the engine. I assume the obsidian Devs just copied the existing solution for NV. Also more fun, it wasn’t an NPC, it was you, the player character and the tram wasn’t a hat it was a technically piece of shoulder armour.

    • ummthatguy@lemmy.world
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      19 hours ago

      Always loved this piece of trivia. Another creepy game workaround is Skyrim’s Dead Body Cleanup Cell.

      The Dead Body Cleanup Cell is a cross-shaped room where most characters encountered will appear when killed.

      • FiniteBanjo@feddit.online
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        19 hours ago

        I encountered this weird room in the creation kit but it didn’t have a pile of corpses so this is the first time I’m learning what it was for lol.

        • itsjustachairmary@lemmy.world
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          18 hours ago

          When I try to console command my way there late in the game, the whole thing just freezes. I assume there are too many bodies and the collisions kill the engine lol.

          • FiniteBanjo@feddit.online
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            17 hours ago

            If you’re trying to res a specific NPC you might be able to use commands to move the corpse to you rather than going to it.

                prid RefID  
                moveto player  
            

            But I suppose it’s difficult to find the RefID without access to it lol

            • itsjustachairmary@lemmy.world
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              13 hours ago

              Any refid from the basegame is usually available on fan wikis. If not, you can use help [name] 4 and that can also get you pretty far. Now, mods, that’s a whole other story. Sometimes they have a pretty extensive list of codes on their Nexus page for example, but not always.

              Edit: oh and yeah, I mainly just wanted to gawk at the piles of bodies I left in my wake lol

              • FiniteBanjo@feddit.online
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                6 hours ago

                No thats not correct.

                BaseID is unique to each character and can be found as you described, RefID is unique to each instance of that character.

                If you spawn a character in with BaseID it will be a new copy of the NPC without the same items and unknown interractions with flags set.