I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


If you mean the messages you find throughout the game, almost all of those are written by other players. You can leave them behind too.
No, not those. I actually really liked those. One of the reasons I completed the game is I had 4-5 notes with 999+ reactions and was getting healed a lot from it. I was talking about the tutorial notice about being safe in roundtable hold and then I got invaded by the story NPC.
Okay, this is splitting hairs: the tutorial pop-up is talking about the golden symbol in the bottom left. But it calls the symbol “Roundtable icon,” which doesn’t help. This symbol pops up at quite a number of places and prevents you from killing NPCs in those areas. Still, not FromSoft’s best communication with the player.
You can actually fight in the Roundtable Hold before Ensha (the guy in the skeleton armor) invades: When you jump down from the balcony to the lower floor, you get invaded by Mad Tongue Alberich. (He is relatively easy). This area is useful after defeating him, when you want to try out weapon move sets.
Ensha is not guaranteed to invade you. He only invades if you pick up either of the Haligtree Medallion halves and only if you do it before defeating Fire Giant.
Another character that can also violate the supposed safety of the Roundtable Hold is Fia. In one version of her side quest, she kills D in the Roundtable Hold.
For people who are further interested in video games that violate safe rooms: here is a video essay by Daryl Talks Games about the topic.
Yeah, it was Mad Tongue I believe. I got the notification and was exploring the hold and got deleted. Good shout though on the Roundtable Icon. I for sure did not pick up on the distinction.
Oh I get that. That was kind of a disappointing part of ER. They established this sort of sanctuary effect, gave an example of it being revoked, and then never revisted it.
I thought it was like callback to ds1 firekeeper sorta thing, which it wasn’t. Same thing with the Radahn fight and the giant desert arena. I thought it was a callback to Bed of Chaos or Seath with some hidden immortality gem to break and you had to feed phantoms to distract him until you did. Nope.
But in that way ER is truly DS2:2 with the one-off mechanics.