I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Archwing got a lot better a few years back. It used to be horrid.
Personally for me, I don’t play anymore because it’s not remotely the same as when I started. Back in 2016, crowd control was one of the main builds, and if you wanted to do a good relic run you actually needed to have team balance.
Then when they added Mesa and later Nidas, two frames that are able to kill a lot of enemies quickly, the meta switched over to them and each mission turned into a race to see who could kill everything first.
Personally, I prefer crowd control and support roles in the rare times I play multiplayer games. I loved playing Nyx in Warframe. But when I started getting rude comments for playing her (despite often getting the most kills anyways) that’s when I called it quits.
It doesn’t help that I’m not a fan of the open-world bits. It just feels empty and boring and static. At least with regular missions you’d get variety in map layouts, but DE decided to go all in on the open world