cross-posted from: https://lemmy.today/post/57413346
I played Nine Sols recently and it had a transformative effect on my gaming experience. I’ve found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro
Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn’t ready for it…
Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it’s from a lack of detailed platforming, and developing that skill has been very fun and satisfying.
Now, I’d love to hear from others. What games made you regret waiting so long to try them?


I slept on Helldivers 2 for too long, now I don’t think I’ll ever play it. It’s become obvious that Arrowhead is either unable or unwilling to maintain a game that focuses on the player experience, instead making it subservient to the vision of what they think the game should be. It’s a costly lesson that Digital Extremes learned years ago. I also can’t trust Sony not to steal access to the game from me.
I guess I’m actively sleeping on Voices Of The Void. I’ve played a little of 0.9n and it’s exactly the kind of horror I like, but I want to wait for at least the Steam early access release.
Having played HD2 since release I think the game has been focused on the player experience for at least the last half year if not longer. Yeah, they had some rough patches where they nerfed things to the point they became frustrating, but their last few big updates really did focus on changing things based on user feedback including a lot of QOL fixes (reloading!) and they changed up the overarching mission structure to break things up into more immersive objectives and subobjectives.
Can definitely understand not wanting to come back because of the history though.