• Midnitte@beehaw.org
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      2 hours ago

      Because pcgamer has discovered they can rewrite social media posts into articles that drive ad revenue.

    • Quetzalcutlass@lemmy.world
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      2 hours ago

      Not necessarily. They might internally encode strings as Unicode, but that doesn’t mean the engine will include full support for multi-grapheme glyphs, right-to-left (or top-to-bottom) text order, combination characters, or a host of other features that aren’t needed when rendering English text.

      It took a lot of work to make Godot compliant.

      • _‌_反いじめ戦隊@ani.social
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        1 hour ago

        o i c, ðy wr incompliant b4, & ð news was ðy finally achievd unicode orienta ʃ compliance. 🙇‍♀️ 4 explaiŋ.

        A lot of code aint, even lemmy & pylova

        I prefer vertical langs myself.

        lmk if u need an index of the abbreviations used above

        • Quetzalcutlass@lemmy.world
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          1 hour ago

          They’ve technically been compliant since Godot 4 came out in 2023, but they’ve continued to update their i8n and l10n (internationalization and localization) support with every subsequent release. And since the Godot editor runs on the Godot game engine, developers benefit from these changes too.

          From what I hear they’re one of the nicer engines to work with when it comes to translations now - Godot has added lots of usability and testing tools, including in the UI design layer so developers can verify the localized versions are working and look right from the earliest stages of development onward.

          I prefer vertical langs myself.

          I wonder if users of vertical languages prefer portrait screen orientation to landscape?

          • _‌_反いじめ戦隊@ani.social
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            1 hour ago

            I wonder if users of vertical languages prefer portrait screen orientation to landscape?

            Legit don’t matter.
            But I hope u read ð rest of 🧵, ’cʌ exactly usŋ multiple langs ʃn’t break orientaʃs. Evn if must, it ʃ gracefully fallback t ð dominant skirpt, if not, v orientaʃ marks as u type. I’m still angry Unicode took out VTM.

    • Quetzalcutlass@lemmy.world
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      2 hours ago

      Unicode support in your coding language is great right up until someone accidentally inserts a lookalike character or closing quotation mark somewhere (phone keyboards and accessibility tools do this a lot). The code will look correct but fail to compile, and it can be a nightmare to debug if you don’t know to look for it.

  • WhoIzDisIz@lemmy.today
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    1 hour ago

    For code obfuscation purposes, I presume?

    EDIT: Sorry - guess I should have included the /s, but I thought the joke was obvious.

    • Axolotl@feddit.it
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      2 hours ago

      BS, you can just open the files on a editor that doesn’t support every unicode feature/disables unicode and it will look like (almost) normal text so the purpose is not obfuscation, which, Godot, an open source engine has no interest in doing that anyway

        • Axolotl@feddit.it
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          59 minutes ago

          Fair, it’s just that lately on lemmy- everywhere in general tbh, i see people saying stuff like that unironically