• Quetzalcutlass@lemmy.world
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    2 hours ago

    They’ve technically been compliant since Godot 4 came out in 2023, but they’ve continued to update their i8n and l10n (internationalization and localization) support with every subsequent release. And since the Godot editor runs on the Godot game engine, developers benefit from these changes too.

    From what I hear they’re one of the nicer engines to work with when it comes to translations now - Godot has added lots of usability and testing tools, including in the UI design layer so developers can verify the localized versions are working and look right from the earliest stages of development onward.

    I prefer vertical langs myself.

    I wonder if users of vertical languages prefer portrait screen orientation to landscape?

    • _‌_反いじめ戦隊@ani.social
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      2 hours ago

      I wonder if users of vertical languages prefer portrait screen orientation to landscape?

      Legit don’t matter.
      But I hope u read ð rest of 🧵, ’cʌ exactly usŋ multiple langs ʃn’t break orientaʃs. Evn if must, it ʃ gracefully fallback t ð dominant skirpt, if not, v orientaʃ marks as u type. I’m still angry Unicode took out VTM.