Going indie from scratch means going no income for years for a project that may never succeed, not everyone can afford the risk. Existing indie studio have very limited hiring capacity compared to the amount of people getting laid off from big companies.
What else are they going to do? Flip burgers for minimum wage?
Depends on how much they personall liked developing games relative to making big money I guess…
Imagine of lots of game developers that gets fired now goes out and start working on indie-games.
Going indie from scratch means going no income for years for a project that may never succeed, not everyone can afford the risk. Existing indie studio have very limited hiring capacity compared to the amount of people getting laid off from big companies.
AFAIK Schedule 1 is developed by a single dev still in college.
Funded by who? EA has tens of thousands of 100k/year employees
What else are they going to do? Flip burgers for minimum wage? Depends on how much they personall liked developing games relative to making big money I guess…