• Peffse@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 hours ago

    Where are you getting hundreds from? If a $30 sale is $13 digitally, that means the production overhead can be no more than $17 for the media… and it couldn’t be that high, because LRG needs a cut as well as the publisher and developer.

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      My bad, I guess I was more tired than I thought. That said, the $17 is production costs because the cost of the digital version already contains a developer/publisher cut and the digital storefront cut (which in this case would subsidize LRG cut). Which means those cuts are already covered by the original $13.

      While I messed up the numbers the point more or less stands, would people pay $90 for a physical version of a $70 game? Most people already consider $70 to be too high and wait for discounts.

      • Peffse@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        38 minutes ago

        Your thinking is a little bit backwards. The $70 price point of video games was not set by digital storefronts… it was set by physical media.

        $70 is where the development cost, marketing, physical production and shipping can be sold at a profit.

        So maybe you should be asking why I can buy a disc of Madden 27 at $70 while you can’t buy it at $50.