context: lead dev was caught grooming children a few years ago and was kicked off the project. the new lead dev now got caught for the same thing and the whole community imploded and the remaining devs decided t axe the project
context: lead dev was caught grooming children a few years ago and was kicked off the project. the new lead dev now got caught for the same thing and the whole community imploded and the remaining devs decided t axe the project
If you say so.
Strange how triple-slop games and idies do the opposite. The first promises years of content and can the project after barely a year, and the second promises stopping creating new content only to release a surprise new content patch out of nowhere 😆.
This kind of thing happens because the indie or AA devs traverse the dunning kruger curve, as they develop the game.
They often initially think things will be easier than they actually are. Then, the reality of the complexities of game dev hits them in the mouth. After that… they become more measured in their public promises.
Better to underpromise and overdeliver, than to overpromise and underdeliver.
Whereas AAA/corpo games… the entire plan the whole time is to bait and switch you, if they don’t become astoundingly successful basically instantly.
See, they have a marketing budget and the salaries of a bloated management hierarchy they need to cost justify, quickly, because line must go up.