• godot@lemmy.world
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    4 hours ago

    I have incredibly mixed feelings about this.

    On one hand, Microsoft is indefensible. From any perspective, how they’re treating their employees is unfair to those people. Not a revolutionary sentiment.

    On the other hand, I can’t clutch my pearls too hard for id the company. This isn’t the studio making Commander Keen anymore. Doom 2016 was technically impressive and well designed, I played some of it. But I didn’t finish it and it didn’t make me feel much. It was a throwback to an era in gaming that was emotionally very simple. Find gun, see thing, shoot thing, repeat. Video game candy at best, Flaming Hot Bacon Cheesefries at worst. Then they made the same thing for a decade. id isn’t Supergiant, Dogubomb, or Larian.

    So framing layoffs at id as Microsoft not understanding art or games feels too far. I think Microsoft understands the kind of games it wants id to make just fine and they’ll continue to squeeze studios to shit out robotic find gun, see thing, shoot thing, repeat games. The Microsoft studios are largely husks that haven’t made art in a long time.

    This is all academic for id’s employees. Whether it’s art or not, they make something people enjoy. Their skills and efforts are being exploited mercilessly because their love for video games gives them a tolerance for abuse they wouldn’t have to put up with as, say, accountants. As I mentioned up top, I have mixed feelings and wish those people the best.

    Tango’s a different story. Again, indefensible.