“ensure publishers at least do not use generative AI across external services such as marketing materials, platform porting, QA testing”
QA is by far the most AI heavy part of the process at the moment, all the tedious basic checks are offloaded to a process that plays the game 24/7 at breakneck speed.
The actual humans spend time finding issues that “feel” wrong, something AI can’t do because it has no taste.
Unless your QA engineers work for American service industry wages ($2 plus tips), not using AI assisted tooling is just stupid.
EDIT: Love the downvotes from people with ideology but no idea how the sausage is made 💖 If you think I’m wrong, argue with me. But I’m not, I do this for a living.
Yes, it doesn’t generate funny pictures but they do generate player “stories”, basically synthesising the way players play the game.
And a multimodal LLM can look at the game and “see” if something is wrong. Like “go here in the map, look here and there should be a monster of type X there”.
QA is by far the most AI heavy part of the process at the moment, all the tedious basic checks are offloaded to a process that plays the game 24/7 at breakneck speed.
The actual humans spend time finding issues that “feel” wrong, something AI can’t do because it has no taste.
Unless your QA engineers work for American service industry wages ($2 plus tips), not using AI assisted tooling is just stupid.
EDIT: Love the downvotes from people with ideology but no idea how the sausage is made 💖 If you think I’m wrong, argue with me. But I’m not, I do this for a living.
Is it generative ai though?
Yes, it doesn’t generate funny pictures but they do generate player “stories”, basically synthesising the way players play the game.
And a multimodal LLM can look at the game and “see” if something is wrong. Like “go here in the map, look here and there should be a monster of type X there”.
Do you have access to a resource with more detailed information about how this works? It seems really interesting
Are there even ML tools that can just play a game without extensive training on the finished product?
Yes. And you don’t need “extensive training”, just a way to wire it up to the engine.
League of Legends has been doing ML-based QA and balance testing before it was cool.