• Ross_audio@lemmy.world
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    2 days ago

    You have to re-render vector graphics when you zoom in. Otherwise they have the same pixels stored in memory as when they were first opened.

    You are always viewing a bitmap image because you have a bitmap display and it makes sense they don’t load a full size cursor into memory to get rendered.

    I’d be curious as to if they’ve rendered a full size image to sit in memory, or re-render the vector image directly as it grows.

    Given the way games work re-rendering would be trivial for any computer running KDE so I’d take that bet.

    • ArrowMax@feddit.org
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      15 hours ago

      Theoretically speaking, you could draw directly from vector data instead of generating a texture as an intermediate step. Or you could use a signed distance field to sample from instead of a regular bitmap.

      Would it be absolutely bonkers and utterly incompatible with any legacy software? Suuure, but you would get a perfectly crisp cursor after all that wiggling.