• Captain Aggravated@sh.itjust.works
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    6 hours ago

    Mario 64? Kinda yeah, because the Mario franchise has been more or less alone in the 3D platformer space, and everything since 64 has either been expansions on it like Sunshine, Galaxy and Odyssey, or that time they made the same 2D-but-in-a-3D-engine game 5 or 6 times. New Super Mario 3D World Land Wii U Switch.

    Ocarina of Time is kind of similar: the classic Zelda franchise is kind of alone, especially after the 16 bit era ended nothing has really played like a Zelda game. They’ve only made like six of them; OoT got the formula almost perfectly right on the first try even if they were pretty much just re-implementing ALttP in 3D. Majora’s Mask took the same engine and assets and made a heartburn simulator. I personally think it’s less pleasant to play because of the constant time pressure but it’s the most interesting one to study. Wind Waker returns to the formula with the sailing gimmick as “we gotta do something different” and as a way to mask loading screens. Twilight Princess was a reaction to fan clap back at Wind Waker’s perceived childishness, it’s basically OoT again, It’s also the most blatantly unfinished. Skyward Sword is just Wind Waker but worse. The control scheme is hideous. You can feel Nintendo corporate breathing down the necks of the dev team talking about "we went full Japanese on motion controls this console generation and the best we have to show for it is the pack-in bowling demo. Put in as many motion controls as possible, even if the joystick would make more sense. After that they gave up and started making Just Cause games.